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All things Landscape Architecture: You can pretty much post anything here that pertains to Landscape Architecture. I am a landscape architect and i just enjoy reading about the field and anything that relates to it, urban planning, architecture, storm wwater management, community development, etc. Hope y'all enjoy. User flair: Select one from the list or write your own. The thought is that the flair will help identify your background with landscape architecture, allowing others to better answer your questions, or to show your experience in certain areas when answering questions.
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Mar 21, 2016 - Landscape Architect, Landscape Design, Landscaping, 3D. It is comprised of 3d modeling, animation, photo-realistic renders, flyby videos.
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Hey all, In your opinion, what is the most valuable 3D modeling program to learn as a landscape architect? I have a fair amount of experience with Sketchup and have dabbled with Rhino / 3DS Max, but never really was fluent or very comfortable with them. I'd like to improve my skills in these, but not sure how applicable they are in professional practice. Secondly, how did you learn? Any particular tutorials you found extremely useful? I'm aware of Lynda, but would love to hear any other resources out there. In particular, I'd like to learn (or at least get comfortable with) GIS and a 3D modeling program this summer.
Thanks in advance for your input and help! I was a landscape architect for 10 years and now work in film as a set designer. My suggestion is to get better with sketchup and all the great things it can do.
But here is the twist, learn Vray or another rendering engine that can be used with sketchup. That will really take your images to the next level and everyone will think you're using fancy software to do it. Here is the manual for Vray Sketchup: There is very little reason to learn Rhino for most landscape architects and the rendering results are the same. Other ones would be 3ds Max or Modo. Personally love modo.
Personally I like to use Rhino/3dsmax or AutoCAD's 3D functionality. I like both because they're command line operated systems, that I can tell it what I'm thinking as opposed to finding a correlating button, which allows me to work a lot faster. But it all depends on my need at the moment. Also, in my office, our designs change rapidly and often, so being able to model quickly from changing line work is a plus. But in cad and rhino, my xrefs update the files and I can quickly modify models because they're linked to each other, whereas in sketch up I must reimport line-work. Lastly, rhino/3dsmax/AutoCAD are better suited for my type of work (very complex and organic shapes, large topographic changes).
These programs can build these shapes with ease because they are all NURBS based modeling. Overall, it depends on what you need the software to do, and how much time you ultimately have to complete the job.
For instance, I usually build a model in cad or rhino and usually render the scene as such, but if have time, I'll animate and render in 3ds to add lighting, better materials, UVW mapping, displacement maps, grass proxies, ie more complicated stuff that I could also do in Photoshop. But sometime it's hard to match the refracted light bounces and capture ambient light. Sorry for the long winded response, message me if you have any other questions.
I'm not an expert by any means, but it is a passion of mine that I get to use in landscape • • • •.